The year is 1541 in a world much different from ours. Join an intrepid band of inventors, spies and scapegraces in an adventure that'll get you fired up! In this story that was simply too big for one episode and yet too small for four, the Schmalkaldic League faces off against two factions of renegade geologists: the Neptunians and the Vulcanists, with the fate of Europe hanging in the balance! In part two, we go back to the initial events that set off the Schmalkaldic League, partly because flashbacks are a crutch for sloppy writing, but mostly because some of our massive cast were not available to record this week. Journey into the basement of Count Crimsyn's laboratory, a deadly puppet show in Borzovia, and into the court of Alessandro de'Medici in Florence. Will danger ever be the same again?